
Modified: ship bailing rules modified to use non-linear function and some randomness. Modified: config menu now highlights currently selected option. Added: Bioscanner scan signal and hotkey to scan ship pilots for bravado (chance of bailing), and report using subtitle. Modified: bail rate now has much higher disparity between the settings. Added: ships will explode after spending 2 hours unclaimed. Added: 'Extra' option for equipment remaining on ship after bail. Added: more bail rate percentage options. Fixed: 'Extra' equipment option now works. Fixed: updated to use latest version of Community Configuration Menu. Modifed: configuration menu layout and extra options. Added: big and huge ship bailing with seperate bail rate setting. Modified: better handling of Extra equipment option. Modified: default bail rate lowered to 60%. Fixed: stopped fighter drones and UFOs bailing. Fixed: 2 hour unclaimed explode wasn't working. Modified: increased wait time until explode to 6 hours (= 36 mins on SETA x10). Added: option to stop non-standard ships from bailing. Fixed: ReadText with 'Extra' equipment damage option. Fixed: attempted relations fix to stop ships turning enemy upon claiming. Modified: allowed Orbital Weapon Platforms to be captured. Fixed: owned/docked ships of bailed carriers will undock and stay that way. Fixed: added exception to stop Khaak/Xenon big ships from ejecting crew. Fixed: added exceptions to stop various drones from bailing. Modified/fixed: added back bravado scanner, with option to disable in config menu. Modified/fixed: equipment damage formula for tradeable items didn't work as intended. Modified: bail rate and hull damage required use separate, configurable, factor. Modified/fixed: another effort to reduce NPC ships going red on claim. Added: German tranlation, thanks to ThalonMook. Added/modified: zero/negative destruct timeout means infinite. Added/modified: more (higher) selections for bail hull and rate factors.

Fixed: issue with waits in signal script causing premature termination. Fixed: infinite loop bug calculating wares where wares could be negative. Modified/fixed: additional big ship astronauts of pirate ships will now have a proper name. Added: French translation, thanks to Emerson d'Anite. Fixed: missing entry in JSON text in French and German language files. Modified/fixed: handling fighters of bailed carriers. The same formula is used twice, once for probability of bailing, and again for hull percent at which the pilot bails at. Where: 'factor' is bail rate or bail hull factor in the menu 'bravado' is fight skill + aggression + morale.

For those who are interested, the formula for calculating the probability of bailing and the hull percent at which the pilot bails:.French translation available, thanks to Emerson d'Anite. German translation available, thanks to ThalonMook.The pilot's bravado will be reported as a subtitle at the bottom of your HUD. This is done by performing a standard freight scan. If you have a Bioscanner and Freight scanner installed then you may scan ships for their pilot's bravado rating, which is related to their chance of bailing.The option 'Non-standard ship bailing', if enabled, could cause unintended side-effects, such as not being able to claim certain abandoned ships without using a third-party plugin. Use the Community Configuration Menu to configure the plugin.200% means bail twice as often as other race ships, 0% disables bailing, etc. There are also separate Xenon and Khaak modifier options, allowing you to set a percentage modification of bail rate/hull factors - i.e.The bail rate and hull factors are configurable through the menu. A higher number indicates higher probability/hull percent. The amount of hull damage they must suffer before bailing is based on the bravado and the bail hull factor. The chance of bailing is based on the bravado and the bail rate factor.

A pilot's bravado is based on a combination of their morale, aggression and fight skill.
